Proficient:
Maya
Python
Blender
Unity
C#
Nuke
Renderman
Premiere
I can also work with:
Mari
Mel
Photoshop
After Effects
VRay
Cycles
3d Coat (texturing)
GIMP
Houdini
My name is Lasse Steinbeck and I am a technical computer graphics artist. I enjoy technical problem solving and scripting (mainly python and c#) and I work with rigging, 3d modeling, texturing, lighting and compositing.
For the past few years I have worked on several small computer games. For some games I did graphics and for others I did programming.
I currently work with rigging at Framestore in London.
Framestore (2016 - now)
Rigging TD
Framestore (2016)
Rigging internship.
Less Than Human (2016)
Technical director, rigger and generalist on my bachelor film.
Fabelfjord (2015)
Freelance: Lighting, rendering and compositing on project Dunder
Mask (2015)
Technical director and generalist on a commercial for Bryd Tavsheden
The Animation Workshop (2017 - 2013)
Line of study: Gomputer Graphics Artist
Open Workshop (2013 -2012)
Anatomy for Artists (2012)
8 week online anatomy course by Scott Eaton
Mediaschool, Mercantec (Autumn 2011)
Webintegrator course
The Drawing Academy (2011 - 2010)
Classical drawing course
Technical Gymnasium (2010 - 2007)
Line of study: Communication